World map generation in Exeris

28 August 2021

A year ago I worked on an algorithm for procedural world generation in my game Exeris. I admit engagement in this project had its ups and downs. I've worked just a little on Exeris since then, but I find it such an interesting program on its own. For that reason I've decided to link to my article on the game development blog.

It can be read here:

An example of the randomly generated map can be seen below.

Procedurally generated world map

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