World map generation in Exeris
28 August 2021
A year ago I worked on an algorithm for procedural world generation in my game Exeris. I admit engagement in this project had its ups and downs. I've worked just a little on Exeris since then, but I find it such an interesting program on its own. For that reason I've decided to link to my article on the game development blog.
It can be read here: blog.exeris.org/world-map-generation.
An example of the randomly generated map can be seen below.